Stuff is a usage die mechanic for flavorful but non-mechanical gear—small personal items that characters "just happen to have" in the moment: a monocle, a fake signet ring, a dusty cloak, or a tin of halfling marching powder. These are not listed on equipment tables but can be pulled from your bag when creatively needed.
Each character begins with a Stuff usage die (d6, d8, or d10). When you declare that your character has a random item that fits the situation, you:
- Describe the item and how it helps.
- Roll your Stuff die.
If the result is 1, your Stuff die steps down (e.g., from d8 to d6).
If your Stuff die was d4 and you roll a 1, your Stuff is depleted—you’ve exhausted your handy knick-knacks for now.
| Profession | Starting Stuff Die | Notes |
|---|---|---|
| Druid | d6 |
Natural tools and oddities |
| Fighter | d6 |
Focused on weapons, not flair |
| Hunter | d8 |
Herbal poultices, string traps |
| Minstrel | d10 |
Instruments, disguises, vials |
| Peddler | d10 |
Literally sells “stuff” |
| Rogue | d8 |
Tricks and forged documents |
| Rider | d6 |
Saddle pouches and trail junk |
| Sorcerer | d8 |
Occult trinkets and strange tools |
| Artisan¹ | d8 |
Grease pots, templates, rivets |
| Scholar¹ | d10 |
Lenses, inks, miniature charts |
| Kin | Modifier | Explanation |
|---|---|---|
| Halfling | +1 die step |
Overprepared for comfort |
| Goblin | +1 die step |
Carries chaos and glitter |
| Wolfkin | –1 die step |
Minimalist by nature |
| Dwarf | +0 |
Tool-focused, not flashy |
| Human | +0 |
Versatile baseline |
| Elf | +0 |
Elegant, but sparse |
| Orc | –1 die step |
War gear only |
You can increase or restore your Stuff die through in-world actions:
| Scenario | Declared Stuff |
|---|---|
| Fancy dinner | Crushed but clean formal sash |
| Facing a noble court | Signet ring replica |
| Desert travel | Wide-brimmed hat & scarf |
| Locked chest | Bent hairpins |
| Ritual at midnight | Small bone flute & incense cone |